Post by account_disabled on Mar 10, 2024 9:54:45 GMT
In recent decades, PlayStation 's focus has shifted quite a bit at times, generally evolving with each major trend, such as the rise of online gaming in the mid-2000s. But for a few years now, PlayStation has really maintained its focus on Building your exclusive first-party library. While PlayStation 's first-party exclusives have always been important, this has become even more true over the years, becoming a mainstay of the company. Games like The Last of Us and God of War are fundamentally important to PlayStation 's identity . One of the latest big trends in the gaming world, largely due to live service titles like Fortnite , Apex Legends , and Call of Duty: Warzone , is the concept of endless games. Even 30-hour narrative-focused single-player games are expected to somehow maintain their player base for months after release.
It looks like PlayStation is trying to embrace this trend as well, trying to revitalize its recent first-party single-player games with new modes, and appears to be making big bets on roguelike games. PlayStation has two major roguelike modes in development A potential The Last of Us Part II remaster was bound to cause a lot of controversy, especially after the full-price release of The Last of Us Part I Italy Mobile Number List remake last year. But this time, it appears that PlayStation and Naughty Dog have taken fan feedback into account. The Last of Us Part II Remastered is set to cost just $10 for those who already own the original PS4 game , and players will get a lot for that $10. The Last of Us Part II Remastered not only updates the game's visuals and adds DualSense integration , but it will also add a number of new modes to the 2020 sequel.
The biggest and probably best of these new modes is No Return , a roguelike mode in which players attempt to conquer a series of challenging sequentially generated missions, with death resulting in a complete reset. Upon first hearing about this new game mode, many fans expected it to be just a few round-based levels with little original content to experience, but that appears not to be the case. After some press previews earlier in the week, fans now know a lot more about The Last of Us Part II Remastered 's No Return mode , and it all looks pretty impressive. With multiple playable characters to choose from, each with their own unique traits and weapons, an extensive multi-mission structure that ends in different boss fights, and a surprisingly complex skill tree progression system, No Return is far from a afterthought.
It looks like PlayStation is trying to embrace this trend as well, trying to revitalize its recent first-party single-player games with new modes, and appears to be making big bets on roguelike games. PlayStation has two major roguelike modes in development A potential The Last of Us Part II remaster was bound to cause a lot of controversy, especially after the full-price release of The Last of Us Part I Italy Mobile Number List remake last year. But this time, it appears that PlayStation and Naughty Dog have taken fan feedback into account. The Last of Us Part II Remastered is set to cost just $10 for those who already own the original PS4 game , and players will get a lot for that $10. The Last of Us Part II Remastered not only updates the game's visuals and adds DualSense integration , but it will also add a number of new modes to the 2020 sequel.
The biggest and probably best of these new modes is No Return , a roguelike mode in which players attempt to conquer a series of challenging sequentially generated missions, with death resulting in a complete reset. Upon first hearing about this new game mode, many fans expected it to be just a few round-based levels with little original content to experience, but that appears not to be the case. After some press previews earlier in the week, fans now know a lot more about The Last of Us Part II Remastered 's No Return mode , and it all looks pretty impressive. With multiple playable characters to choose from, each with their own unique traits and weapons, an extensive multi-mission structure that ends in different boss fights, and a surprisingly complex skill tree progression system, No Return is far from a afterthought.